


“
BULLETFARM IS A NEW GAME STUDIO THAT SEEKS TO REDEFINE WHAT IT MEANS TO MAKE AND PLAY AAA ACTION-ADVENTURE EXPERIENCES.
Growing new games entirely from scratch is arduous work. We take our time to craft compelling experiences made by artisans who take pride in and own their work. Our games will be made in a reasonable amount of time and using an appropriate number of developers.
We believe gameplay should come with the game—not battle passes. We won’t do annualized releases. Our games are standalone entertainment designed to be played with your friends.
We always operate with the highest integrity—this is a zero-BS environment. We hold ourselves and each other accountable for living out our values. Sincerity isn’t an add-on; it’s a key to our success.



BulletFarmers are free to create with guard rails. Game makers do their best work when they are excited about what they are creating and understand how their work contributes to the game’s vision.
We take risks on ideas, working methods, and even on people. Nobody has shipped successful games until given the opportunity.

BulletFarmers are free to create with guard rails. Game makers do their best work when they are excited about what they are creating and understand how their work contributes to the game’s vision.
We take risks on ideas, working methods, and even on people. Nobody has shipped successful games until given the opportunity.




































DAVID VONDERHAAR
Studio Head and President of Propaganda
My job is to create an environment where the team can do the best work of their life. I’ll also probably dabble in some game design and direction.
CHRIS COWELL
Creative Director and Chief Bonfire Officer
My job is to set the vision for the game, and ensure we ship that vision.
REXROAD SIMONS
Chief Operating Officer and Minister of Coin
My day-to-day job is to keep the studio operating smoothly, but my mission is to make sure that BulletFarm is the studio everyone loves working with.
ERIC KLOKSTAD
Lead Environment Artist and World Sherpa
My job is to realize our ambitious vision for brand new game worlds. Create something amazing with us, come join our world building team!
PAUL WATKINS
My job is to bring our vision of the game to life on the screen, find the path to "yes, we can make that happen", and keep the bytes from getting out of line.
Technical Director and Purveyor of Dreams
KATIE SABIN
Expert Artist and Chief Whirl-bird Grease Monkey
My job is to create world-class hero art for our games but my mission is to ensure we tell amazing visual stories for our players.
BRITTANY THIES
Expert Level Designer and Grand Master of Imagination
My job is to create immersive fun levels for all, but my mission is to ensure BulletFarm levels go down in history.
GREG PETERSON
Gameplay Engineer and World's Stretchiest Pasta Chef
My job is coding the codes, pointing the pointers, and byting the bits, but my mission is to materialize our ideas into unforgettable gameplay.
HAN PENG
Concept Artist and Conjurer of Worlds
My job is to refine the artistic vision, generate fresh yet compelling ideas, and craft the visual blueprints for our game.
JUSTIN FRAZEE
Senior Hard Surface Artist and Gun Warlock
My job is to create awesome 3D art but my mission is to show players something they’ve never seen before.
MICHAEL ARREVALO
Technical Artist and Kpop-Cardio enthusiast
My job is to make everything proficient and run smoothly but my mission is to push technical boundaries and aid in telling a story for the players to enjoy.
ALEX LOUGHRAN
Technical Game Designer and Automator
My job is to design and build content for players to enjoy, but my mission is to create systems and experiences that motivate players.
JASON ALLEN
Senior Network Programmer and Internet Wizard
My job is to connect players so they can shoot stuff together… or shoot each other. Remember, friendly fire isn’t.
MONICA DUNCAN
Senior Technical Animator and Skeletal Shaman
My job is to create flexible character systems, but my mission is to bridge the gap between conception and reality.
SHAWN JIMMERSON
Expert Sound Designer and Audio Alchemist
My job is to create immersive audio that invites players into the worlds we build. My mission is to combine technical and creative skills to deliver exquisite sonic experiences.
ZACH GONZALEZ
Director of Production and Agile Anarchist
My job is to ensure that all departments work together towards a shared goal so that we can build new worlds and create fun experiences. My mission is to ship it.
CARLO ARELLANO
Art Director and Capo of Visuals
My job is to coordinate an incredible art team and help define the look of the game. My mission is to make visuals so compelling that players want to share screenshots of their experience.
CANDACE DEBACKER
Expert Gameplay Animator and Loudest Mime
My job is to create responsive and readable animations, but my mission is to breathe life, character, and intrigue into every frame.







































“
BULLETFARM IS A NEW GAME STUDIO THAT SEEKS TO REDEFINE WHAT IT MEANS TO MAKE AND PLAY AAA ACTION-ADVENTURE EXPERIENCES.
Growing new games entirely from scratch is arduous work. We take our time to craft compelling experiences made by artisans who take pride in and own their work. Our games will be made in a reasonable amount of time and using an appropriate number of developers.
We believe gameplay should come with the game—not battle passes. We won’t do annualized releases. Our games are standalone entertainment designed to be played with your friends.
We always operate with the highest integrity—this is a zero-BS environment. We hold ourselves and each other accountable for living out our values. Sincerity isn’t an add-on; it’s a key to our success.



We take risks on ideas, working methods, and even on people. Nobody has shipped successful games until given the opportunity.

We take risks on ideas, working methods, and even on people. Nobody has shipped successful games until given the opportunity.
My job is to create an environment where the team can do the best work of their life. I’ll also probably dabble in some game design and direction.
My job is to set the vision for the game, and ensure we ship that vision.
My day-to-day job is to keep the studio operating smoothly, but my mission is to make sure that BulletFarm is the studio everyone loves working with.
My job is to realize our ambitious vision for brand new game worlds. Create something amazing with us, come join our world building team!
Technical Director and Purveyor of Dreams
My job is to create world-class hero art for our games but my mission is to ensure we tell amazing visual stories for our players.
My job is to create immersive fun levels for all, but my mission is to ensure BulletFarm levels go down in history.
My job is coding the codes, pointing the pointers, and byting the bits, but my mission is to materialize our ideas into unforgettable gameplay.
My job is to refine the artistic vision, generate fresh yet compelling ideas, and craft the visual blueprints for our game.
My job is to create awesome 3D art but my mission is to show players something they've never seen before.
My job is to make everything proficient and run smoothly but my mission is to push technical boundaries and aid in telling a story for the players to enjoy.
My job is to design and build content for players to enjoy, but my mission is to create systems and experiences that motivate players.
My job is to connect players so they can shoot stuff together... or shoot each other. Remember, friendly fire isn't.
My job is to create flexible character systems, but my mission is to bridge the gap between conception and reality.
My job is to create immersive audio that invites players into the worlds we build. My mission is to combine technical and creative skills to deliver exquisite sonic experiences.
My job is to ensure that all departments work together towards a shared goal so that we can build new worlds and create fun experiences. My mission is to ship it.
My job is to coordinate an incredible art team and help define the look of the game. My mission is to make visuals so compelling that players want to share screenshots of their experience.
My job is to create responsive and readable animations, but my mission is to breathe life, character, and intrigue into every frame.





































