About

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BULLETFARM IS A NEW GAME STUDIO THAT SEEKS TO REDEFINE WHAT IT MEANS TO MAKE AND PLAY AAA ACTION-ADVENTURE EXPERIENCES.

BulletFarm is a start-up dedicated to the art of game development. We take the time necessary to build compelling, high-quality games without the bloat.

Our Philosophy:

  • Ownership: Every developer is an artisan of their domain.

  • Integrity: A transparent, zero-BS culture built on mutual accountability.

  • Sustainability: Right-sized teams making games at a human pace.

We are currently operating in stealth mode. Stay tuned for what’s next, and follow us on social media for the occasional proof of life.

BulletFarmers are free to create with guard rails. Game makers do their best work when they are excited about what they are creating and understand how their work contributes to the game’s vision.
We take risks on ideas, working methods, and even on people. Nobody has shipped successful games until given the opportunity.
BulletFarmers are free to create with guard rails. Game makers do their best work when they are excited about what they are creating and understand how their work contributes to the game’s vision.
We take risks on ideas, working methods, and even on people. Nobody has shipped successful games until given the opportunity.
DAVID VONDERHAAR
Studio Head and President of Propaganda

My job is to create an environment where the team can do the best work of their life. I’ll also probably dabble in some game design and direction.

CHRIS COWELL
Creative Director and Chief Bonfire Officer

My job is to set the vision for the game, and ensure we ship that vision.

PAUL WATKINS
Technical Director and Purveyor of Dreams

My job is to bring our vision of the game to life on the screen, find the path to "yes, we can make that happen", and keep the bytes from getting out of line.

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